#include "VideogameProcess.h"
#include "RenderManager.h"
#include "Math\Matrix44.h"
#include "Font\FontManager.h"
#include "Core\Core.h"
#include "Utils\Base.h"

//CVideogameProcess::CVideogameProcess()
//{
//}


CVideogameProcess::~CVideogameProcess()
{
	DeInit();
}

void CVideogameProcess::Init()
{
}

void CVideogameProcess::DeInit()
{
}

void CVideogameProcess::Update(float dt)
{

}

void CVideogameProcess::RenderScene(CRenderManager* RM)
{

}

void CVideogameProcess::RenderScene2D(CRenderManager* RM, CFontManager* FM)
{

}

uint32 CVideogameProcess::RenderDebugInfo(CRenderManager* RM, CFontManager* FM, float FPS)
{
	uint32 posY = CProcess::RenderDebugInfo(RM, FM, FPS);
	posY += CORE->GetFontManager()->DrawDefaultText(0, posY, colWHITE, "- Stuff from ChildProcess");
	return posY;
}